

I wouldn't suggest using this DLC in your own mods, it should be linked in description, unless you change the dlc name and such, inside the. Heist Bags don't work, because of the way they're set upĮxplanation: Heist bags have to be set up manually for every single clothing item with ta, they have around 100 variations to fit for every single clothing item, and you need to manually specify the clothing slot and id, the bag slot and id and so on.Įxplanation: Similiar to above, maybe it's solveable with another way but i haven't tried anything yet, besides y'all got 200 slots so it can be filled with those variations, heh Head_000_r head_diff_000_a_whi (Extra note, all heads have one texture slot, i didn't feel it was necessary to add more, this might always change if i get enough requests) Ofcourse you can go higher with numbers since there's a lot of new slots added

To add glasses and hats, make a folder mp_m_freemode_01_p_mp_m_clothes_01 or mp_f_freemode_01_p_mp_f_clothes_01 and paste the files there. PROPS (GLASSES AND HATS) CURRENTLY ARE ONLY DOUBLED FROM STOCK YMT COUNTERPARTS, MORE MIGHT COME IN LATER VERSIONS This means the slots are added AFTER all existing DLC Clothing, it doesn't move any slots as it should be.
#Ring menu classic addon update
yld files) to every single clothing slot as DLC, exactly how rockstar does it with every update for GTA Online.
#Ring menu classic addon mod
This is exactly what you were looking for! Replacing is no more, this mod adds around 200 extra components (sometimes i did the math wrong, don't blame me, but it's way more than you need :D) with 26 texture slots each and clothing physics flag enabled (You can use. There is a lot of clothes on this website, remember when you had all the cool clothing mods installed, but then another one pops up and you don't have any spare slot left to replace the clothing item?
